4-in-1 game suitable for all ages

🔍 Develops observation skills
Spot the details and make connections between images, letters, and words.
🧠 Boosts memory
Observe, memorize, and match the cards while having fun.
💬 Expands vocabulary
Discover letters, form words, and develop language skills.
➕ Helps develop mental math skills
Reasoning, concentration, and critical thinking naturally improve as you play.

KING'S MEMORY

Objective of the game
: Find as many pairs of cards as possible.

Setup
1. Place the cards face down.
2. Turn over two cards.
3. The player who finds the pairs wins the cards.


Winner The player with the most pairs wins.

KING'S BATTLE

Objective of the game
: Win as many cards as possible by getting the letter with the highest numerical value.

Gameplay
1. Each player simultaneously turns over the top card of their pile.
2. The player whose letter has the highest numerical value wins all the cards played.
3. In the event of a tie, there is a showdown: the players involved turn over another card to decide the winner.

To increase the difficulty and improve mental math skills
1. Addition Version: Each player turns over 2 cards and adds their numerical values.
2. Multiplication Version:Each player turns over 2 cards and multiplies their numerical values.


Victory The winner is the player who has collected the most cards.

KING'S WORD

Objective
:
Form words and get rid of all your cards before the other players do.

How to Play
” Play “Rami des Mots” by creating sequences of letters that form words.

Each word placed on the table must consist of at least three letters.

If a player cannot form any words with the cards in their hand, they may draw a new card to continue the game.

Educational variation
: Identify the word depicted in each letter.


Victory
The winner is the first player to run out of cards in their hand.

Deux lettres de l'alphabet hébraïque : Zaïn et 'héte

KING'S ASSOCIATION

Objective of the game
: Match the cards based on their colors, shapes, or common themes.

How to Play
” KING’S ASSOCIATION was specially designed for younger players to help develop their observational skills and their ability to make connections between images.

Match the cards that share a common feature (color, type of design, etc.).

For example, cards depicting a zebra and a cat can be grouped under the “animals” theme .

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